Snake's Adventure

Snake's Adventure is almost complete, the demo is already available - take some time and try it. If you have any comments, please drop me an e-mail. "Flex game development" tutorial is also almost finished, I plan to write only one or two chapters.

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27.04.2010 

 Snake's Adventure

I am still working on the Snake's Adventure and "Flex game development" tutorial. Now that I finally got MIDI cable for my synth, I can start making music for the game. In the tutorial I've explained the basics of 2D graphics, sound and controls.

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16.03.2010 

 Snake's Adventure

Recently I launched two projects: the game Snake's Adventure and the tutorial about Flex game development on my blog. Projects are very much connected: I plan to write the tutorial and release the source code, after it is implemented in the game.

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20.01.2010 

 Gazer

The application is now complete and available for download. User interface, now made with WPF, allows you to easiliy customize the animations. With complete redesign of pixel shader, I managed to improved graphics performance by 50%.

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19.12.2009 

 Gazer

Gazer is my latest project. This desktop application is unorthodox image viewer, which allows you to display your favorite images with many different effects enabled and even create animations with them. You can download and try demo version.

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12.12.2009 

 Platonic Solids

Last month I was working on polyhedron folding and unfolding algorithm. In the meantime I also made a simple desktop application, that lets you explore basic platonic solids. This is the first time I have managed to embedded XNA into a desktop application.

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15.11.2009 

 Rebellion

I recently finished fog shader and added procedural clouds to the environment, which look and behave almost as the real clouds. I also remade some parts of the old content and managed to reduce the performance to almost 20 frames per second.

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11.10.2009 

 Rebellion

I've been working on the new terrain engine for last thirty days and I finally managed to achive a decent performance. The terrain looks very realistic and consumes relatively small amount of computer memory, considering how huge terrain in the game is.

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19.09.2009 

 RGB

The new - improved version of RGB is now available to play. Playfield has been enlarged to 480x480, computer AI has been improved and gameplay is now much more smooth. Game is also available on various flash game portals, like Kongregate, SmileyGamer...

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18.08.2009 

 RGB

Development of the game is complete and game is ready for beta testing. Now I have to compose a song or two and embed them into the game. You are invited to try the demo and if you experience any problems while playing the game, please e-mail me

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05.08.2009 

 Rebellion

It has been eighteen months since I started this project and now it is perfect time to release the demo version. The tutorial and training mission should keep you busy for at least an hour. Download the installation package and enjoy the game.

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11.07.2009 

 RGB

Inspired by success of my first Flex game Fitter (more than 5000 plays in the first week), I started development of new one - the puzzle game called RGB, which will also be developed in Flex and published on the many flash game web portals, when finished.

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01.06.2009 

 Fitter

The game is finished and all bugs are, hopefully, eliminated. Eighteen different puzzles and three levels of difficulty should keep you busy for a long time. The game is already available on various flash game portals: Kongregate, Newsground, SmileyGamer...

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09.05.2009 

 Rebellion

Lately I have been working on the training mission, check the newest screenshot from the game. I've also made some improvements in the game engine and the enemy AI. BTW, development of the Fitter is very close to an end, final version will be available soon.

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26.04.2009 

 Fitter

Recently I've came across Flex SDK from Adobe Inc. and I soon become familiar with it. I've never made any game with Flash, because it did not like it but Flex is quite the opposite. I have already started a simple Flex project - puzzle game named Fitter. IIt will be avaible on this site soon.

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17.03.2009 

 Rebellion

At the moment I'm reading great book about shaders: The complete HLSL reference. Of course, all shaders in the game have been improved. I've also made a huge changes in the gameplay and improved various development and testing procedures.

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20.02.2009 

 Rebellion

I plan to continue development of the Rebellion in this year, although two very positive reviews of Shockball made me thinking about making a sequel. Because of complete redesign of the game engine, demo release date has been postponed.

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18.01.2009 

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