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The application is now complete and available for download. User interface, now made with WPF,
allows you to easiliy customize the animations.
With complete redesign of pixel shader, I managed to improved graphics performance by 50%.
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Gazer is my latest project. This desktop application is unorthodox image viewer, which
allows you to display your favorite images with many different effects enabled and even
create animations with them. You can download and try demo version.
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Last month I was working on polyhedron folding and unfolding algorithm. In the meantime I also made a
simple desktop application, that lets you explore basic platonic solids. This is the first time I have
managed to embedded XNA into a desktop application.
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I recently finished fog shader and added procedural clouds to the environment, which look and behave almost
as the real clouds. I also remade some parts of the old content and managed to reduce the performance to almost 20 frames
per second.
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I've been working on the new terrain engine for last thirty days and I finally managed to achive a decent performance.
The terrain looks very realistic and consumes relatively small amount of computer memory, considering how huge terrain in
the game is.
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The new - improved version of RGB is now available to play. Playfield has been enlarged to 480x480,
computer AI has been improved and gameplay is now much more smooth. Game is also available on various
flash game portals, like Kongregate, SmileyGamer...
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Development of the game is complete and game is ready for beta testing. Now I have to compose
a song or two and embed them into the game. You are invited to try the demo and if you experience
any problems while playing the game, please e-mail me
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It has been eighteen months since I started this project and now it is perfect time to release the demo version.
The tutorial and training mission should keep you busy for at least an hour. Download the installation package and
enjoy the game.
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Inspired by success of my first Flex game Fitter (more than 5000 plays in the first week), I started development of new
one - the puzzle game called RGB, which will also be developed in Flex and published on the many flash game web portals,
when finished.
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The game is finished and all bugs are, hopefully, eliminated. Eighteen different puzzles and three levels
of difficulty should keep you busy for a long time. The game is already available on various
flash game portals: Kongregate, Newsground, SmileyGamer...
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Lately I have been working on the training mission, check the newest screenshot from the game.
I've also made some improvements in the game engine and the enemy AI.
BTW, development of the Fitter is very close to an end, final version will be available soon.
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Recently I've came across Flex SDK from Adobe Inc. and I soon become familiar with it. I've never made any game with Flash,
because it did not like it but Flex is quite the opposite. I have already started a simple Flex project - puzzle
game named Fitter. IIt will be avaible on this site soon.
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At the moment I'm reading great book about shaders: The complete HLSL reference. Of course, all shaders in
the game have been improved. I've also made a huge changes in the gameplay and improved
various development and testing procedures.
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I plan to continue development of the Rebellion in this year, although two very positive reviews of
Shockball made me thinking about making a sequel.
Because of complete redesign of the game engine, demo release date has been postponed.
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