RGB

The new - improved version of RGB is now available to play. Playfield has been enlarged to 480x480, computer AI has been improved and gameplay is now much more smooth. Game is also available on various flash game portals, like Kongregate, SmileyGamer...

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18.08.2009 

 RGB

Development of the game is complete and game is ready for beta testing. Now I have to compose a song or two and embed them into the game. You are invited to try the demo and if you experience any problems while playing the game, please e-mail me

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05.08.2009 

 Rebellion

It has been eighteen months since I started this project and now it is perfect time to release the demo version. The tutorial and training mission should keep you busy for at least an hour. Download the installation package and enjoy the game.

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11.07.2009 

 RGB

Inspired by success of my first Flex game Fitter (more than 5000 plays in the first week), I started development of new one - the puzzle game called RGB, which will also be developed in Flex and published on the many flash game web portals, when finished.

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01.06.2009 

 Fitter

The game is finished and all bugs are, hopefully, eliminated. Eighteen different puzzles and three levels of difficulty should keep you busy for a long time. The game is already available on various flash game portals: Kongregate, Newsground, SmileyGamer...

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09.05.2009 

 Rebellion

Lately I have been working on the training mission, check the newest screenshot from the game. I've also made some improvements in the game engine and the enemy AI. BTW, development of the Fitter is very close to an end, final version will be available soon.

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26.04.2009 

 Fitter

Recently I've came across Flex SDK from Adobe Inc. and I soon become familiar with it. I've never made any game with Flash, because it did not like it but Flex is quite the opposite. I have already started a simple Flex project - puzzle game named Fitter. IIt will be avaible on this site soon.

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17.03.2009 

 Rebellion

At the moment I'm reading great book about shaders: The complete HLSL reference. Of course, all shaders in the game have been improved. I've also made a huge changes in the gameplay and improved various development and testing procedures.

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20.02.2009 

 Rebellion

I plan to continue development of the Rebellion in this year, although two very positive reviews of Shockball made me thinking about making a sequel. Because of complete redesign of the game engine, demo release date has been postponed.

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18.01.2009 

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